With the use of cutting-edge computer
technology, virtual reality (VR) may simulate mechanics in a real or imagined
world and provide users with a variety of intuitive feelings.
[1]
found that virtual reality (VR) has no
one accepted definition; instead, definitions vary depending on the intended
use and setup
[2], [3].
Virtual reality (VR) may be
thought of as a logical progression of conventional computer graphics to 3D
displays with sophisticated inputs and outputs
[4].
Its study is broken down into two
categories: software and hardware
[1], [5].
Early VR equipment was incredibly
bulky, costly, and ineffective. After decades of development, VR systems as a
whole can provide consumers with a higher degree of spatial immersion;
technology has shrunk in size and become more affordable; and software has
improved.
Virtual reality (VR) applications provide
users with more than just realistic sight; they may also sense touch, hear, and
even interact with virtual objects. With these significant advancements,
virtual reality has seen recent growth surges in a number of sectors. It has
been successful in drawing attention from both academics and industry.
Researchers and practitioners are very interested in exploring the
transformation of industries brought about by the fourth industrial revolution around
the world
[6].
The German government, academic
institutions, and private businesses first introduced the idea of
"industry 4.0," which seeks to leverage cutting-edge concepts and
technology to move industrial manufacture into a new era known as "smart
manufacturing"
[7], [8].
Its goal is to incorporate
cutting-edge technologies to raise manufacturing industry standards for
efficacy, productivity, and quality
[9].
Virtual reality (VR) is regarded as one
of Industry 4.0's cutting-edge front-end technologies for enabling smart
working
[8].
The same is true for manufacturing.
According to
[10],
the five categories of VR technologies are olfactory/taste, haptic,
visual, bio-signals, and auditory. Therefore, visual is further divided into
augmented reality, immersion-typed, and desktop-typed
[11].
In addition to prototypes, authoring
technology includes the use of “computer-aided design,” “virtual reality
modelling language,” and equivalents
[10], [12].
In this research, AR and VR will
have a nearly closer meaning because the search query considered them synonyms
for virtual environments.
The manufacturing sector has seen
substantial transformations ever since the onset of the initial technological
revolution, introducing steam power and mechanized production
[13].
Electricity and assembly lines were
introduced into industries during the second technological revolution. The
emergence of automation in the 1970s sparked a third technological revolution
in industries
[14].
“Smart production”
[15]
is made possible by the integration of
digital technology into the manufacturing setting through initiatives like
Industry 4.0
[16].
The realization of smart capabilities
in the future manufacturing industry relies significantly on digital
technologies. Digital twins
[17],
augmented reality (AR)
[13],
cloud computing
[18],
IoT
[19],
predictive maintenance
[20],
big data
[21],
and virtual reality
[10]
are a few examples of digital
technologies.
The use of digital technologies has led to
previously unheard-of amounts of data collection and information generation.
Building cyber-physical production systems that seamlessly integrate the
digital and physical worlds is the goal of Industry 4.0
[22].
By doing so, manufacturing will become
more intelligent and consequently more flexible, adaptable, and autonomous
[23].
Humans continue to be crucial to
manufacturing processes, even with this emphasis on technology
[24], [25].
AR is used to enable real-time,
contextual human access to massive amounts of data produced by CPPS
[22].
Because AR
supports people in an intelligent manufacturing environment, enabling this
Industry 4.0 manufacturing approach with a focus on human-centricity is crucial
[26].
According to
[27],
the European Union has identified
augmented reality (AR) as a key technology that will propel the growth of smart
manufacturing. Researchers concentrate on augmented reality (AR) to accomplish
the goal of facilitating human-digital data-based production system
collaboration and interaction
[14].
Although many technologies contribute
to the fourth industrial revolution
[27],
augmented reality (AR) is the only one
that focuses on enhancing human-machine and, consequently, human-intelligent
manufacturing system interaction. Thus, it is essential to comprehend the present
state of augmented reality in industrial research. In this instance, the
bibliometric examination is required in order to determine the areas of
structure, growth, and present knowledge based on the connection between
virtual reality and the manufacturing industry that require more investigation
or evaluation.
[28]
assert that bibliometric analysis
serves as an effective method for gauging the impact of publications within the
scientific community. This approach is characterized as a statistical
assessment of published book chapters, scientific articles, or books.
Identifying key authors, core research, and their interconnections necessitates
a systematic computer-assisted review process that surveys all publications
within a specific topic or field
[29], [30].
Bibliometric analyses have the capability
to statistically portray official intellectual frameworks, revealing
collaboratives, nations, co-citation patterns, sources, and citations, as well
as keywords and correlations among fields of study. This is particularly
evident when combined with social network analysis techniques, showcasing
clusters and networks. Consequently, conducting a thorough analysis of the
research trajectory contributes to a more profound comprehension of the
subject.
[31]’s paper was about the role of virtual
reality on manufacturing industry limited to only industry 4.0. This bibliometric
manuscript studies the connection between virtual reality and the manufacturing
industry as a whole, and not only 4.0; this leads to a wider scope compared to
[31]’s research. Furthermore, the article
used the Web of Sciences database, so since this study uses the Scopus
database, it might be regarded as widening and supplementing the literature.
[32]
used mostly content analysis to study
the topic and a little bibliometric method, the result of which differs from
that of bibliometric analysis. For instance, using correlation to look for a
gap is quite different from the gap given by the keywords, and the same is true
for the redundant topics. Furthermore, the authors did the study in 2015 which
is due to time variant and speed of technological change, there might be a
difference in coverage. These are the differences between the two.
Apart from the above gaps, this study was
to correct the limitations reported by
[33]: “the use of two databases for
publication selection (Scopus, Web of Science)." This study uses only
Scopus for data sampling and collection. Also,
[33]
was done for the period 2012–2022,
which is too narrow as the domain started publishing in 1990s. To fill this
gap, we did this study.
Therefore, the study's methodology for
concentrating on the connection between virtual reality and manufacturing
industry trends is still unknown. It is also uncertain who the main writers and
contributors are in the most well-known publications on the connection between
virtual reality and the manufacturing industry, as well as the research that is
quoted the most. The objectives of this bibliometric review are to enhance
scholars' comprehension of historical, current, and prospective trends and to
propose potential avenues for future studies. Consequently, an assessment of
the connection between virtual reality and manufacturing industry research was
conducted using that science mapping methodology, concentrating primarily on
these study questions:
RQ1: What is the trend in the growth of research
on the connection between virtual reality and the manufacturing industry?
RQ2: Which countries, writers, sources, and
publications have contributed the most to the understanding of the connection
between virtual reality and the manufacturing industry?
RQ3: What is the scope of the knowledge
framework for the literature on the connection between virtual reality and the
manufacturing industry?
RQ4: In the connection between virtual reality
and manufacturing industry research, what are the research gaps?
The goal of this research review is to use
bibliometric analysis, the most effective way for analyzing the conceptual
structure of the field, to develop a sustainable knowledge base by examining
the corpus of research on the connection between virtual reality and the
manufacturing industry
[34].
Using bibliometric approaches, the
study examined a dataset of 2,037 publications that were indexed by Scopus.
Using descriptive statistics, trends in the composition and growth of the
connection between virtual reality and manufacturing industry literature were
recorded. Citations, co-authorship, co-citation, and co-occurrence analysis
were used to find authorship, documents, and subject patterns
[35].
Using techniques for example co-occurrence
analysis, citation analysis, co-authorship analysis, and co-citation analysis, the
study performed a bibliometric analysis of the association between virtual
reality and manufacturing industry literature
[36].
“Several software tools are commonly used
for bibliometric analysis. Some of the most prominent ones include VOSviewer,
Bibliometrix (an R package), CiteSpace, and BibExcel, among others.”
The literature uses the VOSviewer package to do bibliometric
analysis
[36].
The versatility of the VOSviewer
software is the reason to use it. Contrary to most applications, VOSviewer
provides a sizable graphical illustration of bibliometric networks
[37].
First, on December 22, 2023, we looked over the literature on the
connection between virtual reality and the manufacturing industry to obtain an
up-to-date overview of the field and compile a list of frequently used terms. We
established our inclusion criteria following the PRISMA procedure before
commencing the data gathering process
[38], [39].
Given that empirical investigations have
demonstrated Scopus to provide more extensive coverage of sources in the field
of social sciences compared to the Web of Science, we opted to use the Scopus
index as the data source for extracting papers
[40].
According to
[41],
there is a possibility to argue that,
acknowledging that the narrower coverage of Web of Science results in a
database with higher-quality sources, it is important to note that this
observation is subject to confirmation through objective verification,
particularly in the context of specific topics. As a result, we looked to a
prior study by
[42]
and found that there was a significant
correlation between the citations and papers in Scopus and Web of Science.
Using the anticipated search string, we
conducted our first search on December 22, 2023, on the "Scopus"
database. We defined a set of inclusion and exclusion variables to limit our
findings. After going through the four stages, we were able to extract the
pertinent articles for our evaluation from the initial 4,776 articles that we
found (Fig. 1). We were left with 4,373 articles after applying the topic area
delimitation criteria, which included only papers from the computer science,
management, engineering, business, accounting, econometrics, economics,
finance, and social sciences domains. To obtain articles with just pertinent
terms for the connection between virtual reality and the manufacturing
industry, we employed keywords as inclusion and exclusion criteria. After
removing 2,281 articles, 2,092 articles were left. We eliminated 55 papers
written in other languages because we only required English-language
publications. This left us with 2,037 final articles for our evaluation and
bibliographic analysis.
In this instance, we entered the request in
the Scopus Database by means of the "TITLE-ABS-KEY" tool
[36].
We gathered all the material that was
subjected to a peer review process by limiting the search to English-language
publications in the "final papers" category that were released no
later than December 22, 2023.
The PRISMA (Preferred Reporting Items for
Systematic Reviews and Meta-Analyses) approach helped as the search criteria
for the documents
[39].
A Scopus article title, abstract, and
keyword search were conducted using the following search terms: (“simulated
reality” OR “augmented reality” OR “virtual reality” OR “artificial reality”)
AND (“manufacturing industry” OR “manufacturing sector” OR “industrial sector"),
and 4,776 documents were located during this search. 2,739 papers were
eliminated following screening and eligibility verification because they had
undesired specifications or were not sufficiently significant (refer to Fig.
1). In the finished database, 2,037 documents were included.
Fig. 1.
The
PRISMA Flow chart Showing Systematic Sampling
[38]
2,037 documents, including citations,
affiliations, authors, and titles, were stored for future analysis. Examples of
advanced bibliometric analyses include co-citation and citation analysis, along
with the "visualization of similarities" through co-citation and
co-occurrence analysis.
[36], [43].
Tableau, the VOSviewer package,
and Excel were among the Scopus analysis tools used in this research
[43].
This section unveils the results
derived from the bibliometric examination of the literature on virtual reality.
The responses to the research questions are presented in the following
sequence:
An essay written by Theasby P. J. published
in 1992 titled “Virtues of Virtual Reality” served as the review's initial
source. It wasn't until the year 1995 that scholarly interest really took off,
as the number of papers increased annually. To further analyse the growth of
the keywords, the timeframe was to be grouped into smaller time intervals. The
study examined the temporal evolution of keywords by considering their
timelines and normalising the frequencies by number
of keywords in each time sub-period, as documented as per
[44].
The
evolution of keywords is illustrated for the entire period and each of the
three sub-periods in Table 1.
Regarding the initial phase, sub-period
one (1992–2017) saw the publication of an average of just 17 publications
annually (Fig. 2). The four terms that showed the largest co-occurrence, with
more than 5 percent of the overall occurrences, were virtual reality, process
simulation, augmented reality, and manufacturing industries.
Referred to as the "take-off
phase," the second sub-period, which runs from 2018 to 2020, was marked by
a progressive increase in the quantity of articles. Every year, on average,
over 188 papers were published. The seven most common terms throughout the
sub-period were “Industry 4.0 technologies,” “virtual reality,” “augmented
reality,” “manufacturing industries,” “industrial internet of things,” “process
simulation,” and “smart manufacturing systems”; each accounted for more than 5
percent of all terms used. The evolution of the industrial internet of things,
smart manufacturing systems, digital twins, cross-reality, smart technologies,
and assembly assistance systems took place throughout this period. However, the
keywords
“cross reality,” “smart technologies,” and “assembly
assistance systems”
lasted for only this single period and disappeared.
The use of specific co-words like “virtual reality” and “augmented reality”
might be the reasons for the disappearance of cross-reality. During this
period, the keyword “industrial internet of things” became more and more
popular among scholars as the foundation for virtual environments.
Table 1
Keywords’ growth movement in the connection between virtual reality and
manufacturing industry
Id
|
1992-2023
|
1992-2017
|
2018-2020
|
2021-2023
|
Label
|
OCC
|
%age
|
Label
|
OCC
|
%age
|
Label
|
OCC
|
%age
|
Label
|
OCC
|
%age
|
1
|
Virtual reality
|
513
|
19.8
|
Virtual reality
|
170
|
36.9
|
Industry 4.0 technologies
|
165
|
17.6
|
Industry 4.0 technologies
|
297
|
17.9
|
2
|
Augmented reality
|
455
|
17.6
|
Process simulation
|
55
|
11.9
|
Virtual reality
|
163
|
17.4
|
Augmented reality
|
284
|
17.1
|
3
|
Industry 4.0 technologies
|
451
|
17.4
|
Augmented reality
|
43
|
9.3
|
Augmented reality
|
135
|
14.4
|
Virtual reality
|
254
|
15.3
|
4
|
Smart manufacturing systems
|
164
|
6.3
|
Manufacturing industries
|
26
|
5.6
|
Manufacturing industries
|
55
|
5.9
|
Smart manufacturing systems
|
120
|
7.2
|
5
|
Manufacturing industries
|
141
|
5.4
|
Assembly information systems
|
20
|
4.3
|
Industrial internet of
things
|
52
|
5.6
|
Digital twins
|
101
|
6.1
|
6
|
Industrial internet of
things
|
139
|
5.4
|
Autonomous robots
|
19
|
4.1
|
Process simulation
|
50
|
5.3
|
Industrial internet of
things
|
91
|
5.5
|
7
|
Process simulation
|
137
|
5.3
|
3d technologies
|
18
|
3.9
|
Smart manufacturing system
|
50
|
5.3
|
Manufacturing industries
|
77
|
4.6
|
8
|
Digital twin
|
104
|
4.0
|
Product development process
|
18
|
3.9
|
Cognitive ergonomics
|
46
|
4.9
|
Process simulation
|
73
|
4.4
|
9
|
Artificial intelligence
|
81
|
3.1
|
Industry 4.0 technologies
|
17
|
3.7
|
Autonomous robots
|
39
|
4.2
|
Cognitive ergonomics
|
68
|
4.1
|
10
|
Cognitive ergonomics
|
79
|
3.1
|
Virtual environment
|
17
|
3.7
|
Cyber physical systems
|
36
|
3.9
|
Artificial intelligence
|
66
|
4.0
|
11
|
Cyber-physical systems
|
79
|
3.1
|
Cognitive ergonomics
|
14
|
3.0
|
Digital twins
|
33
|
3.5
|
Autonomous robots
|
56
|
3.4
|
12
|
Autonomous robots
|
73
|
2.8
|
Digital technologies
|
13
|
2.8
|
3d technologies
|
30
|
3.2
|
Digital technologies
|
52
|
3.1
|
13
|
Human–robot interaction
|
64
|
2.5
|
Cyber-physical systems
|
11
|
2.4
|
Cross reality
|
29
|
3.1
|
Human–robot interaction
|
42
|
2.5
|
14
|
Assembly assistance systems
|
56
|
2.2
|
Computer aided manufacturing
|
10
|
2.2
|
Smart technologies
|
28
|
3.0
|
3d technologies
|
41
|
2.5
|
15
|
Smart factories
|
52
|
2.0
|
Manufacturing process
|
10
|
2.2
|
Assembly assistance systems
|
24
|
2.6
|
Cyber–physical systems
|
41
|
2.5
|
The third sub-period, which runs from 2021
to 2023, is the present phase. This sub-period contains an average of about 340
articles per year, and this phase saw the beginning of the significant
increase. “Industry 4.0 technologies,” “augmented reality,” and “virtual
reality” serve as the main subjects. They can be viewed as focused terms that
become noticeable as top keywords over time. The terms "virtual
reality," "augmented reality," "process simulation,"
“manufacturing industries," “autonomous robots," “3D
technologies," “industry 4.0 technologies," “cognitive
ergonomics," and “cyber-physical system" are the most frequently used
keywords and are also important issues concerning the virtual reality domain.
The terms appeared most frequently throughout all sub-periods (1992–2023).
When it reached a maximum of 378 in 2022,
it had the biggest surge. But in 2023, it had fallen to 342 (see Fig. 2). The
examination of the co-occurrence keywords suggests artificial intelligence and
human-robot interaction as newly developed keywords during the third sub-period
meaning that, these technologies started being used in this field in this
period.
Fig. 2.
Research growth in the connection
between virtual reality and manufacturing industry
The evolution of the most important
subjects that have made the biggest contributions to the body of knowledge in
earnings management is better understood by us and the readers thanks to the
growth history. As a result, virtual reality experienced the highest growth
rate of any occurrence in the first sub-period, at about 37 percent. The growth
rate dropped to 17.4 percent in the period between 2018 and 2020; thereafter,
it fell to 15.3 percent in the period between 2021 and 2023. Overall, the
keyword had 20 percent growth(Table 1).
Its high
growth can be attributed to the findings by
[45]
that virtual reality enhances design review teams' communication by lessening
the exclusion of professional groups; it may also speed up the evaluation
process and solve user isolation difficulties
[46].
However, problems occur with the interactive aspect of
VR movement, necessitating the requirement for a "freeze" feature.
Lack of data transfer standards prevents participants from requesting real-time
computer-aided design changes in virtual reality
[46].
[45]
highlighted that industry standards
were not supported by current VR development software, which highlights the
need for further advancements. This was the stimulus for researchers to keep
studying the topic, and so it became a highly used keyword.
Being among the top two concepts in virtual
reality, augmented reality is a reasonably important concept that appears in
all sub-periods and is reported by the literature to have the most impact. AR
having 9.3 percent growth in the period between 1992 and 2020 was the
second-highest percentage of all occurrences. Its growth rate rose to 14.4
percent in the period between 2018 and 2020. As a result, in the period between
2021 and 2023, it accounted for 17.1 percent of all co-occurrences. As a whole,
17.6 percent of all instances had an average growth rate for augmented reality
(Table 1). The idea's growing appeal is a result of its possible application in
the manufacturing industry
[47].
According to
[13],
augmented reality plays a crucial role
in providing real-time contextual accessibility to the vast amount of data
generated by cyber-physical production systems for humans
[22],
and it is pivotal in implementing a
human-centred approach to Industry 4.0 manufacturing
[48],
actively supporting intelligent
manufacturing environments. Also recognized by the European Union as her key
technology driving smart factories' development
[13],
as cited in Davies’s study done in
2015, AR is instrumental in fostering
cooperation
and engagement among individuals
and digital data-based manufacturing
systems
[14].
The amount of literature on “Industry 4.0
technologies” has been growing gradually over the years, growing at a pace of
about 3.7 percent in the period between 1992 and 2017. In the period between
2018 and 2020, this rate increased to approximately 17.6 percent. Thereafter,
the growth rate increased to 17.9 percent in the period between 2021 and 2023.
The field of study is still relatively new, despite being the third fastest-growing
term (Table 1), with 17.4 percent of all incidences. This sharp growth might
indicate that there is enough interest in the subject among researchers. Chiarello
et al.
[6]
uncovered that the realm of Industry 4.0
technology is not novel; however, it is exceptionally diverse, encompassing
over 30 distinct technological domains
[9].
Consequently, numerous stakeholders
find themselves uneasy, lacking mastery over the entire spectrum of
technologies, and experiencing challenges in communication with other domains
[6].
This made researchers keep on studying
the topic, which made the keyword appear at the top of the sub-periods.
In the first period, the word "smart
manufacturing systems" didn’t appear in the top fifteen keywords.
Nevertheless, its growth rate accounted for 5.3 percent of the co-occurrences
in the period between 2018 and 2020 and a minor increase to 7.2 percent in the
period between 2021 and 2023 (Table 1). Nonetheless, the closeness of smart
manufacturing systems to other technologies
[49]
made it frequently mentioned in the
period.
The incidence rate of the keyword
"manufacturing industries" had inconsistence growth rates, as shown
by growth rates of 5.6 percent in the period between 1992 and 2017, 5.9 percent
in the period between 2018 and 2020, and dropped to 4.6 percent in the period
between 2021 and 2023. With an average growth rate of 5.4 percent, this gain is
gradually moving towards the 10 most frequently used terms. The manufacturing
industries being the key term in the research title, all the papers were done
in the field, and the technologies were supporting tools for sustainable
development.
Gaining insight into the present state of
research on virtual reality and the manufacturing industry can be facilitated
by being aware of the authors and materials that contribute the most to the
knowledge base. Additionally, it can assist in locating possible sources for
fresh insights and investigations that might result in more advancements in the
area. Moreover, it can give scholars a sense of which nations, publications,
writers, and papers are the most significant and ought to be referenced for
further details, as follows:
Researchers can identify the active nations,
comprehend
contemporary patterns in research,
on
virtual reality and the manufacturing industry, and obtain insight into the
standards being established for domain procedures by having knowledge of the
countries that are very productive in this area. In addition, an analysis of
the writers' geographic locations was carried out to determine the areas of
academia where virtual reality and manufacturing industry research have
received academic attention.
The study examined the authors'
geographical locations to ascertain the areas of scholarly interest that have
been concentrated on the connection between virtual reality and the
manufacturing industry. The fact that this corpus of material was written in
114 different nations shows how popular the topic is around the world (Fig. 3).
China (288), the United States (216), Italy (206), Germany (191), the United
Kingdom (173), India (129), France (97), Sweden (91), Spain (81), Portugal
(71), Brazil (61), Australia (53), Canada (52), Finland (52), and Greece (47)
were the countries with the highest concentration of authorship, nevertheless.
Researchers having ties to these fifteen nations provided more than half of the
research on the connection between virtual reality and the manufacturing
industry gathered for this review (Table 2).
Table 2
The Most Productive Countries by Number
of Documents Published
Id
|
Label
|
Documents
|
Citations
|
1
|
China
|
288
|
5072
|
2
|
United States
|
216
|
8465
|
3
|
Italy
|
206
|
7933
|
4
|
Germany
|
191
|
4892
|
5
|
United Kingdom
|
173
|
10070
|
6
|
India
|
129
|
3391
|
7
|
France
|
97
|
3799
|
8
|
Sweden
|
91
|
1601
|
9
|
Spain
|
81
|
4151
|
10
|
Portugal
|
71
|
1958
|
11
|
Brazil
|
61
|
2913
|
12
|
Australia
|
53
|
2366
|
13
|
Canada
|
52
|
921
|
14
|
Finland
|
52
|
653
|
15
|
Greece
|
47
|
1324
|
Fig. 3.
Globally distribution of research
in virtual reality literature
Additionally, as Table 3 illustrates, of
the top fifteen nations by citation count, researchers from the UK (10,070),
the USA (8,465), Italy (7,933), China (5,072), Germany (4,892), Spain (4,151),
France (3,799), India (3,391), New Zealand (3,266), Brazil (2,913), Iran
(2,374), Australia (2,366), Portugal (1,958), Mexico (1,893), and Turkey
(1,836) contributed more than half of the virtual reality and manufacturing
industry citations examined in this review.
Table
3
The Most Prolific Countries by number of
citations
Id
|
Label
|
Documents
|
Citations
|
1
|
United Kingdom
|
173
|
10070
|
2
|
United States
|
216
|
8465
|
3
|
Italy
|
206
|
7933
|
4
|
China
|
288
|
5072
|
5
|
Germany
|
191
|
4892
|
6
|
Spain
|
81
|
4151
|
7
|
France
|
97
|
3799
|
8
|
India
|
129
|
3391
|
9
|
New Zealand
|
20
|
3266
|
10
|
Brazil
|
61
|
2913
|
11
|
Iran
|
16
|
2374
|
12
|
Australia
|
53
|
2366
|
13
|
Portugal
|
71
|
1958
|
14
|
Mexico
|
39
|
1893
|
15
|
Turkey
|
30
|
1836
|
As a result, the aforementioned nations
made up the majority of contributors, wielding great influence in the field and
greatly influencing academics through their research. In this instance,
developed nations receive the majority of the research on virtual reality and
the manufacturing industry, leaving developing nations uninformed (Tables 2, 3,
and Fig. 3).
To stay abreast of the latest developments
in research, as well as to discern the journals that are likely to accept their
manuscripts and align with their research topics, researchers should acquaint
themselves with the most influential journals in virtual reality literature.
The 2,037 virtual reality papers in this instance were dispersed throughout 848
sources. However, the majority of those sources—55 percent—had several
publications. The top fifteen journals, indicated in Table 4, have more than 33
percent of the corpus. With fifty-eight papers, the “lecture notes in computer
science” journal was the most productive. However, 42,879 citations were shared
by the 848 sources. Of all the sources, over twenty percent (not attached) had
no citations, while the fifteen most productive provided over sixty percent of
the citations (Table 4). With 3,145 citations from 42 publications, the
“Journal of Manufacturing Systems” was the most prolific source; Table 4 lists
the statistics for the other prolific sources.
Table
4
The most Productive sources in virtual
reality
ID
|
Source
|
Documents
|
Citations
|
1
|
Journal of manufacturing systems
|
42
|
3145
|
2
|
Robotics and computer-integrated
manufacturing
|
20
|
2781
|
3
|
Computers in industry
|
31
|
2316
|
4
|
International journal of production
economics
|
9
|
2184
|
5
|
International journal of production
research
|
22
|
1961
|
6
|
Engineering
|
3
|
1877
|
7
|
Computers and industrial engineering
|
17
|
1800
|
8
|
Journal of cleaner production
|
15
|
1636
|
9
|
IEEE access
|
26
|
1448
|
10
|
Journal of intelligent manufacturing
|
8
|
1140
|
11
|
International journal of advanced
manufacturing technology
|
52
|
1117
|
12
|
Automation in construction
|
6
|
1074
|
13
|
Journal of manufacturing technology
management
|
12
|
1013
|
14
|
Procedia CIRP
|
56
|
984
|
15
|
International journal of precision
engineering and manufacturing
|
3
|
968
|
The most prominent
researchers in the connection between virtual reality and manufacturing
industry literature are indicated in Table 5. Xu Xun had 2987 citations;
Ghobakhloo, Morteza (1771); Zhong, Ray (1732); Klotz, Eberhard (1710); and
Newman, Stephen (1710), among others exhibited in Table 5, are the most cited
authors and, therefore, the most prolific ones. The authors' citations impact
significantly and are realistic, as Table 5 demonstrates. The Scopus h-index,
on the other hand, takes into account an author's entire body of scholarly
work, which goes beyond the subject of the connection between virtual reality
and the manufacturing industry
[36];
thus, we haven't taken it into
consideration. As a result, Table 5's citations are solely derived from the
publications written by each author in our review domain.
Table
5
The most influential authors by Number of
Citations
Id
|
Label
|
Documents
|
Citations
|
1
|
Xu, Xun
|
7
|
2987
|
2
|
Ghobakhloo, Morteza
|
5
|
1771
|
3
|
Zhong, Ray Y.
|
2
|
1732
|
4
|
Klotz, Eberhard
|
1
|
1710
|
5
|
Newman, Stephen T.
|
1
|
1710
|
6
|
Ayala, Néstor Fabián
|
3
|
1537
|
7
|
Romero, David
|
9
|
1479
|
8
|
Wuest, Thorsten
|
8
|
1409
|
9
|
Dalenogare, Lucas Santos
|
1
|
1401
|
10
|
Frank, Alejandro Germán
|
1
|
1401
|
11
|
Choi, Sangsu
|
7
|
1299
|
12
|
Gunasekaran, Angappa
|
4
|
1280
|
13
|
Noh, Sang Do
|
6
|
1215
|
14
|
Gursev, Samet
|
1
|
1044
|
15
|
Oztemel, Ercan
|
1
|
1044
|
Based on all Scopus
citations, Table 6 displays the papers that have been cited the most in virtual
reality and manufacturing industry research.
This
examination aimed to assess the impact of researchers' contributions to the
domain.
Fifteen papers contained more than 13,103 citations. Considering
how recent the connection between virtual reality and manufacturing industry
literature is, these citations fall within a fair range.
Therefore, the article
[50],
with 1,710 citations, stands out as the most frequently cited in this domain.
It is among the top-cited articles displayed in Table 6. However, the most
relevant and influential documents were not among the most cited. So, Table 7
displays the most relevant and influential articles on the influence of virtual
reality on the manufacturing industry (discussed), along with their respective
citation counts.
Table 6
The most prolific documents in Virtual Reality Literature
Authors
|
Title
|
Source title
|
Affiliations
|
Cited by
|
Zhong R.Y.et al. (2017)
|
Intelligent Manufacturing in the Context of Industry 4.0: A
Review
|
Engineering
|
United Kingdom
|
1710
|
Frank A.G.et al. (2019)
|
Industry 4.0 technologies: Implementation patterns in
manufacturing companies
|
International Journal of Production Economics
|
Brazil
|
1401
|
Oztemel E.& Gursev S. (2020)
|
Literature review of Industry 4.0 and related technologies
|
Journal of Intelligent Manufacturing
|
Turkey
|
1044
|
Kang H.S.et al. (2016)
|
Smart manufacturing: Past research, present findings, and future
directions
|
International Journal of Precision Engineering and Manufacturing
- Green Technology
|
South Korea
|
956
|
Jones D.et al. (2020)
|
Characterising the Digital Twin: A systematic literature review
|
CIRP Journal of Manufacturing Science and Technology
|
United Kingdom
|
847
|
Fuller A.et al. (2020)
|
Digital Twin: Enabling Technologies, Challenges and Open
Research
|
IEEE Access
|
United Kingdom
|
803
|
Bhattacharjee N.et al. (2016)
|
The upcoming 3D-printing revolution in microfluidics
|
Lab on a Chip
|
Spain
|
789
|
Ghobakhloo M. (2020)
|
Industry 4.0, digitization, and opportunities for sustainability
|
Journal of Cleaner Production
|
Iran
|
777
|
Ghobakhloo M. (2018)
|
The future of manufacturing industry: a strategic roadmap toward
Industry 4.0
|
Journal of Manufacturing Technology Management
|
Iran
|
775
|
Kamble S.S.et al. (2018)
|
Sustainable Industry 4.0 framework: A systematic literature
review identifying the current trends and future perspectives
|
Process Safety and Environmental Protection
|
United States
|
756
|
Lu Y.et al. (2020)
|
Digital Twin-driven smart manufacturing: Connotation, reference
model, applications and research issues
|
Robotics and Computer-Integrated Manufacturing
|
New Zealand
|
725
|
Shrouf F.et al. (2014)
|
Smart factories in Industry 4.0: A review of the concept and of
energy management approached in production based on the Internet of Things
paradigm
|
IEEE International Conference on Industrial Engineering and
Engineering Management
|
Spain
|
675
|
Villani V.et al. (2018)
|
Survey on human–robot collaboration in industrial settings:
Safety, intuitive interfaces and applications
|
Mechatronics
|
Italy
|
623
|
Mittal S.et al. (2018)
|
A critical review of smart manufacturing & Industry 4.0
maturity models: Implications for small and medium-sized enterprises (SMEs)
|
Journal of Manufacturing Systems
|
Mexico
|
612
|
Liu M.et al. (2021)
|
Review of digital twin about concepts, technologies, and
industrial applications
|
Journal of Manufacturing Systems
|
China
|
610
|
Table
7
The prolific documents most relevant to
virtual reality research (discussed)
Authors
|
Title
|
Source
title
|
Cited by
|
Affiliations
|
Ong S.K.
et al. 2008
|
Augmented
reality applications in manufacturing: A survey
|
International
Journal of Production Research
|
270
|
Singapore
|
Davila
et al 2020
|
A
research agenda for augmented and virtual reality in architecture,
engineering and construction
|
Advanced
Engineering Informatics
|
195
|
United
Kingdom
|
Zorriassatine
F. et al. 2003
|
A survey
of virtual prototyping techniques for mechanical product development
|
Proceedings
of the Institution of Mechanical Engineers, Part B: Journal of Engineering
Manufacture
|
184
|
United
Kingdom
|
Syberfeldt
A. et al. 2017
|
Augmented
Reality Smart Glasses in the Smart Factory: Product Evaluation Guidelines and
Review of Available Products
|
IEEE
Access
|
159
|
Sweden
|
Liu X.F.
et al. 2017
|
Cyber-physical
manufacturing cloud: Architecture, virtualization, communication, and testbed
|
Journal
of Manufacturing Systems
|
130
|
United
States
|
[51]
did an inclusive survey of augmented
reality in “manufacturing activities,” such as assembly, maintenance, product
development, and training. It assesses the software systems and hardware
utilized in augmented reality, examines the primary research endeavors, and
discusses the challenges associated with implementing AR in “manufacturing” and
the current and future trends of AR technology. It also discusses some relevant
issues, such as tracking, registration, view management, and user interface
design, that affect the performance and usability of AR systems. The paper aims
to provide useful insights and references for researchers, students, and
engineers who are interested in using AR as a tool in manufacturing research
and practice.
[52]’s study explored the applications of AR
and VR in the AEC (architecture, engineering, and construction) industries. It
also suggests a research program to close current gaps in necessary skills. 54
experts from 36 organisations participated in exploratory workshops, completed
questionnaires, and reviewed relevant literature to gather data for the
project. Design support, stakeholder engagement, design review, operations and
management support, training, and construction support constitute the six
use-cases for augmented reality and virtual reality in the AEC sectors that are
defined in the study. For every use case, the study highlights the primary
advantages, difficulties, and research areas. It also offers a research roadmap
to direct future investigations. The purpose of the study is to educate
scholars and practitioners as well as their potential in the future.
[53]
presented a broad overview of virtual prototyping
methods for mechanical product development, including the primary advantages,
obstacles, and areas of ongoing research in this domain. Along with providing
sources for more reading, the document also provides a summary of the many VP
techniques, including fit and interference, testing and verification,
manufacturing evaluation, and human factor analysis. The goal of the paper is
to provide potential SME users with a thorough understanding of VP so they can
choose VP technology wisely.
[54]
presented a methodological paper that
takes into account eighteen parameters that represent the unique needs and
difficulties of the industrial work floor while assessing and choosing
augmented reality smart glasses (ARSG). The procedure is also used in the
article to evaluate twelve products that are currently on the market and
suggest which one is ideal for the shop floor. In addition, the paper lists
five areas that require deeper investigation in order to guarantee the
successful application of ARSG in the smart factory.
[55]
introduced a novel paradigm known as
the CPMC (Cyber-Physical Manufacturing Cloud), enabling the direct operation
and controlling of machines within a “manufacturing cloud” through the
Internet. This is achieved by seamlessly integrating “cloud computing” and
“service-oriented technologies” into production processes. The study puts forth
a virtualization approach for manufacturing resources, outlines a scalable and
serviceable tiered style for the “CPMC,” and establishes communication
mechanisms across its layers using protocols such as TCP/IP, REST, and
MTConnect. Furthermore, the study implements and assesses a fully functional “testbed”
of CPMC grounded on the proposed style, which also shows the technology's
viability and efficiency in a number of production scenarios.
Scientists utilizing scientific mapping
review techniques have explored the "intellectual structure" across
various academic disciplines
[56].
The term "intellectual
structure" denotes the fundamental theoretical and empirical research
trajectories that define a particular field of study. Employing author
co-citation analysis, a network map in VOSviewer was generated to illustrate
the intellectual organization within the knowledge bases of virtual reality and
the manufacturing industry.
A co-citation examination was used to
examine how frequently writers were mentioned jointly in the reference lists of
the 2,037 papers. Consequently, compared to Scopus citation, co-citation
analysis explains a substantially greater corpus of literature.
Researchers utilizing co-citation analysis
argue that authors sharing a similar research perspective are those frequently
co-cited by their peers
[41].
Furthermore, through the examination
of "author co-citations," the VOSviewer software can generate a
network map that visually represents shared attributes among the authors cited
in our leveraged database
[36], [43].
When VOSviewer was used with a minimum of
100 author co-citations as the criterion, 174 academicians (Fig. 4) were shown
on the co-citation network. The larger nodes represent important researchers based
on the number of co-citations. Scholars are divided into research topics by
vibrant clusters based on co-citation links. 3D technologies and augmented
reality in manufacturing (green cluster), industry 4.0 technologies and virtual
reality (red cluster), and smart manufacturing (blue cluster) comprise the
intellectual structure of the connection between virtual reality and
manufacturing industry literature.
Fig.
4.
Network map for the connection between
virtual reality and manufacturing industry
With 734
co-citations, Tao, F., an expert on industry 4.0 technologies and virtual
reality (the red cluster), has the greatest research field. Wang I., Xu X., and
Liu, Y., researchers on the same topic, have 721, 581, and 522 co-citations,
respectively. With 621, 618, 568, and 564 co-citations, the 3D technologies and
augmented reality in manufacturing experts Nee A. Y. C., Ong S. K., Mourtzis
D., and Wang X., respectively (the green cluster), marked the next cluster.
Table
8
The Most Collaborative Authors by Number
of Co-citations
Id
|
Label
|
Cluster
|
Citations
|
1
|
Tao
F.
|
1
|
734
|
2
|
Wang
L.
|
1
|
721
|
3
|
Nee
A.Y.C.
|
2
|
621
|
4
|
Ong
S.K.
|
2
|
618
|
5
|
Xu
X.
|
1
|
581
|
6
|
Mourtzis
D.
|
2
|
568
|
7
|
Wang
X.
|
2
|
564
|
8
|
Liu
Y.
|
1
|
522
|
9
|
Billinghurst
M.
|
2
|
492
|
10
|
Wang
Y.
|
1
|
491
|
11
|
Lee
J.
|
3
|
485
|
12
|
Zhang
Y.
|
1
|
476
|
13
|
Chryssolouris
G.
|
2
|
414
|
14
|
Zhang
H.
|
1
|
394
|
15
|
Lu
Y.
|
1
|
386
|
Then, with 485, 337, and 333 co-citations,
Lee J., Li D., and Wang S., respectively, were specialists in smart
manufacturing (the blue cluster). The lists of the top 15 writers are displayed
in Table 8.
Using keyword analysis, the themes
discussed in the connection between virtual reality and manufacturing industry
literature were examined. Using VOSviewer, we first determined which terms were
most frequently used. The terms "virtual reality" with 513
occurrences, "augmented reality" (455), “industry 4.0 technologies”
(451), “smart manufacturing systems” (164), “manufacturing industries” (141),
“industrial internet of things” (139), "process simulation" (137),
and “digital twins” (104), among others, are the most referenced keywords in
all periods and are also important issues concerning the virtual reality
domain. The writers’ co-citations, which indicated that all of the clusters
were related to the connection between virtual reality and the manufacturing
industry and that the word therefore became significant, are supported by this
pattern of results (Fig. 5).
Subsequently,
employing a threshold of a minimum of 5 co-occurrences, we created a
"chronological keyword map" (Fig. 5) in VOSviewer
[43].
The
chronological co-word analysis scrutinizes the distribution of keywords over
time concerning the paper publication date.
The darker nodes reflect
themes that were common in the past, whereas the yellower or lighter-tinted
bubbles reflect the most current issues of interest to researchers in this
discipline. This map can be interpreted by looking at the node size (occurrence),
colour (recentness), and position (connection to other themes).
At the core of the map, the topic of
"virtual reality" has the greatest connections to other subjects and
is currently of interest. This conclusion is consistent with the discussion
around the conceptual framework of the knowledge base, wherein the five study
fields gave significant weight to the connection between virtual reality and
the manufacturing industry.
An author keyword examination was used to
decide the future course of the virtual reality study. After extracting the
author keywords from our database of 2,037 relevant articles, an author keyword
network was constructed using the VOSviewer programme. To get logical data, we
imposed a condition of at least five co-occurrences of keywords. Of the 4,238
key words, 165 satisfied our requirements. It was found that the most common
keyword, "virtual reality," appeared 513 times, so it is the largest
node in the network, based on the map (Fig. 5).
Fig. 5.
Topical concentration map for
research in virtual reality literature
Keywords that have similar colours together
signify that they belong to the same group. This suggests that different
aspects of "virtual reality" have been addressed. The examination of
the keyword network produced several conclusions. In summary, it first showed
that augmented reality, manufacturing industries, smart manufacturing systems,
artificial intelligence, industry 4.0 technologies, 3D technologies, industrial
internet of things, and process simulation are the ones that are generally
studied in terms of the studied domain.
The scope of the connection between virtual
reality and manufacturing industry literature is demonstrated by this review of
works. Despite the fact that the first pertinent academic paper published on
the Scopus database was in 1992, the majority was published in the last decade.
This is because virtual reality is perceived as a still-new research area,
despite the fact that virtual reality is becoming increasingly important to
manufacturing organisations' value
[8].
Nevertheless, there has not been much
research on the connection between virtual reality and the manufacturing
industry.
This study represents an initial effort to
arrange and add up the literature that science has to offer about the
connection between virtual reality and the manufacturing industry. Several
quantitative bibliometric investigations have been carried out to achieve this,
utilizing software packages and computational methodologies that facilitate contribution
in the process of knowledge generation. Gaps for further studies that consider
the subject's active growth were identified, offer a thorough impression of the
literature on virtual reality, and suggest some possible research avenues in
this way.
Theoretically, by looking at how virtual
reality in the manufacturing industry has developed, current tendencies, and
recently discovered topics that are underrepresented and require further
research, this study advances understanding of virtual reality in
manufacturing. It could empower researchers to develop a thorough comprehension
of a topic or benefit from the citation network's dissection into its component
elements. This can help researchers by pointing out the most researched aspects
of the topic, emerging patterns, and evolutionary orientations.
The terms "virtual reality,"
“augmented reality," “process simulation," “industrial internet of
things," “industry 4.0 technologies," and “3D technologies" are
still very popular and are being explored at the highest level compared to
other concepts because the use of digital technologies in manufacturing is
moving at a high pace.
During the most recent sub-periods (2018–2023),
several terms were introduced. These consist of the “industrial internet of
things,” “smart manufacturing systems,” and “digital twins.” These terms
require further research because they are still new but important in the use of
digital technology in manufacturing industries. Furthermore, cross-reality,
smart technologies, and assembly assistance systems appeared in their first
period, and in the next period, they disappeared. Due to their attachment to
the research topic and their newness, they still need further research.
The restrictions on bibliometric
techniques, which are appropriate to our investigation, are not immune. At the
outset, despite the benefits of the Scopus database, there is a possibility
that pertinent papers exclusively accessible through other databases (such as
ABI, Web of Sciences, and Inform/ProQuest) might have been overlooked, a common
challenge in many bibliometric studies
[57].
Also, documents like national periodicals,
books, editorial content, and conference proceedings are omitted from this
search strategy, even though they might be just as significant in the
connection between virtual reality and the manufacturing industry
[58].
Lastly, co-occurrence, co-citation,
and citations were used, just like
[59].
To complement our results, other
bibliometric techniques, such as bibliographic coupling, may be applied. Therefore,
the limitations indicated above offer endorsements for future research that aims
to reinforce or improve upon them.
Regarding this research, the authors state
that there are no possible conflicts of interest.
For this study article, the authors did not
receive any funding.
1. Z. Guo et al., “Applications of virtual reality in maintenance during the industrial product lifecycle: A systematic review,” J. Manuf. Syst., vol. 56, no. July, pp. 525–538, 2020, doi: 10.1016/j.jmsy.2020.07.007.
2. S. Valin, A. Francu, H. Trefftz, and I. Marsic, “Sharing viewpoints in collaborative virtual environments,” Proc. Hawaii Int. Conf. Syst. Sci., p. 17, 2001, doi: 10.1109/HICSS.2001.926213.
3. B. Y. R. Packer, “MULTIMEDIA: FROM WAGNER TO VIRTUAL REALITY BY RANDALL PACKER (Includes excerpts from the forthcoming book ‘Multimedia: From Wagner to Virtual Reality,’” World, pp. 1–8, 2000.
4. S. Jayaram, H. I. Connacher, and K. W. Lyons, “Virtual assembly using virtual reality techniques,” CAD Comput. Aided Des., vol. 29, no. 8, pp. 575–584, 1997, doi: 10.1016/S0010-4485(96)00094-2.
5. F. C. Huang, K. Chen, and G. Wetzstein, “The light field stereoscope: Immersive computer graphics via factored near-eye light field displays with focus cues,” ACM Trans. Graph., vol. 34, no. 4, 2015, doi: 10.1145/2766922.
6. F. Chiarello, L. Trivelli, A. Bonaccorsi, and G. Fantoni, “Extracting and mapping industry 4.0 technologies using wikipedia,” Comput. Ind., vol. 100, no. February, pp. 244–257, 2018, doi: 10.1016/j.compind.2018.04.006.
7. M. L. Hoffmann Souza, C. A. da Costa, G. de Oliveira Ramos, and R. da Rosa Righi, “A survey on decision-making based on system reliability in the context of Industry 4.0,” J. Manuf. Syst., vol. 56, no. February, pp. 133–156, 2020, doi: 10.1016/j.jmsy.2020.05.016.
8. A. G. Frank, L. S. Dalenogare, and N. F. Ayala, “Industry 4.0 technologies: Implementation patterns in manufacturing companies,” Int. J. Prod. Econ., vol. 210, no. January, pp. 15–26, 2019, doi: 10.1016/j.ijpe.2019.01.004.
9. L. S. Dalenogare, G. B. Benitez, N. F. Ayala, and A. G. Frank, “The expected contribution of Industry 4.0 technologies for industrial performance,” Int. J. Prod. Econ., vol. 204, no. August, pp. 383–394, 2018, doi: 10.1016/j.ijpe.2018.08.019.
10. S. Choi, K. Jung, and S. Do Noh, “Virtual reality applications in manufacturing industries: Past research, present findings, and future directions,” Concurr. Eng. Res. Appl., vol. 23, no. 1, pp. 40–63, 2015, doi: 10.1177/1063293X14568814.
11. Y. Kang and S. Han, “An alternative method for smartphone input using AR markers,” J. Comput. Des. Eng., vol. 1, no. 3, pp. 153–160, 2014, doi: 10.7315/JCDE.2014.015.
12. T. Furuhata, I. Song, H. Zhang, Y. Rabin, and K. Shimada, “Interactive prostate shape reconstruction from 3D TRUS images,” J. Comput. Des. Eng., vol. 1, no. 4, pp. 272–288, 2014, doi: 10.7315/JCDE.2014.027.
13. J. Egger and T. Masood, “Augmented reality in support of intelligent manufacturing – A systematic literature review,” Comput. Ind. Eng., vol. 140, no. November, 2019, doi: 10.1016/j.cie.2019.106195.
14. E. Oztemel and S. Gursev, “Literature review of Industry 4.0 and related technologies,” J. Intell. Manuf., vol. 31, no. 1, pp. 127–182, 2018, doi: 10.1007/s10845-018-1433-8.
15. M. P. Pacaux-Lemoine, D. Trentesaux, G. Zambrano Rey, and P. Millot, “Designing intelligent manufacturing systems through Human-Machine Cooperation principles: A human-centered approach,” Comput. Ind. Eng., vol. 111, no. May, pp. 581–595, 2017, doi: 10.1016/j.cie.2017.05.014.
16. L. Li, “China’s manufacturing locus in 2025: With a comparison of ‘Made-in-China 2025’ and ‘Industry 4.0,’” Technol. Forecast. Soc. Change, vol. 135, no. May 2017, pp. 66–74, 2018, doi: 10.1016/j.techfore.2017.05.028.
17. A. A. Malik, T. Masood, and A. Bilberg, “Virtual reality in manufacturing: immersive and collaborative artificial-reality in design of human-robot workspace,” Int. J. Comput. Integr. Manuf., vol. 33, no. 1, pp. 22–37, 2020, doi: 10.1080/0951192X.2019.1690685.
18. Y. Zhang, G. Zhang, Y. Liu, and D. Hu, “Research on services encapsulation and virtualization access model of machine for cloud manufacturing,” J. Intell. Manuf., vol. 28, no. 5, pp. 1109–1123, 2017, doi: 10.1007/s10845-015-1064-2.
19. L. Da Xu, W. He, and S. Li, “Internet of things in industries: A survey,” IEEE Trans. Ind. Informatics, vol. 10, no. 4, pp. 2233–2243, 2014, doi: 10.1109/TII.2014.2300753.
20. J. Yan, Y. Meng, L. Lu, and L. Li, “Industrial Big Data in an Industry 4.0 Environment: Challenges, Schemes, and Applications for Predictive Maintenance,” IEEE Access, vol. 5, pp. 23484–23491, 2017, doi: 10.1109/ACCESS.2017.2765544.
21. A. Belhadi, K. Zkik, A. Cherrafi, S. M. Yusof, and S. El fezazi, “Understanding Big Data Analytics for Manufacturing Processes: Insights from Literature Review and Multiple Case Studies,” Comput. Ind. Eng., vol. 137, 2019, doi: 10.1016/j.cie.2019.106099.
22. X. Yao, J. Zhou, Y. Lin, Y. Li, H. Yu, and Y. Liu, “Smart manufacturing based on cyber-physical systems and beyond,” J. Intell. Manuf., vol. 30, no. 8, pp. 2805–2817, 2017, doi: 10.1007/s10845-017-1384-5.
23. S. Smith, G. C. Smith, R. Jiao, and C. H. Chu, “Mass customization in the product life cycle,” J. Intell. Manuf., vol. 24, no. 5, pp. 877–885, 2013, doi: 10.1007/s10845-012-0691-0.
24. A. Moeuf et al., “The industrial management of SMEs in the era of Industry 4 . 0 To cite this version : HAL Id : hal-01771941,” Int. J. Prod. Res., vol. 56, no. 3, pp. 1118–1136, 2018.
25. E. Marino, L. Barbieri, B. Colacino, A. K. Fleri, and F. Bruno, “An Augmented Reality inspection tool to support workers in Industry 4.0 environments,” Comput. Ind., vol. 127, p. 103412, 2021, doi: 10.1016/j.compind.2021.103412.
26. J. Cheng, W. Chen, F. Tao, and C. L. Lin, “Industrial IoT in 5G environment towards smart manufacturing,” J. Ind. Inf. Integr., vol. 10, pp. 10–19, 2018, doi: 10.1016/j.jii.2018.04.001.
27. T. Masood and J. Egger, “Augmented reality in support of Industry 4.0—Implementation challenges and success factors,” Robot. Comput. Integr. Manuf., vol. 58, pp. 181–195, 2019, doi: 10.1016/j.rcim.2019.02.003.
28. F. De Moya-Anegon et al., “Coverage analysis of Scopus: A journal metric approach,” Scientometrics, vol. 73, no. 1, pp. 53–78, 2007, doi: 10.1007/s11192-007-1681-4.
29. P. K. Priyan, W. I. Nyabakora, and G. Rwezimula, “A Bibliometric Review of the Knowledge Base on Capital Structure Decisions,” Vision, pp. 1–13, 2023, doi: 10.1177/09722629221140190.
30. J. Han, H. J. Kang, M. Kim, and G. H. Kwon, “Mapping the intellectual structure of research on surgery with mixed reality: Bibliometric network analysis (2000–2019),” J. Biomed. Inform., vol. 109, no. June, p. 103516, 2020, doi: 10.1016/j.jbi.2020.103516.
31. I. J. Akpan, “The Role of Virtual Reality Simulation in Manufacturing in Industry 4.0,” Systems, vol. 12, no. 26, pp. 1–22, 2024, doi: https://doi.org/10.3390/ systems12010026.
32. S. Choi, K. Jung, and S. Do Noh, “Virtual reality applications in manufacturing industries : Past research , present findings , and future directions,” Concurr. Eng. Res. Appl., no. March, pp. 1–24, 2015, doi: 10.1177/1063293X14568814.
33. K. Tomaszewska, “VR Technology in Manufacturing Processes – A Bibliometric Analysis,” Silesian Univ. Technol. Publ. House, no. 181, 2023, doi: http://dx.doi.org/10.29119/1641-3466.2023.181.37.
34. S. Kumar, R. Sureka, and S. Colombage, Capital structure of SMEs: a systematic literature review and bibliometric analysis, vol. 70, no. 4. Springer International Publishing, 2019. doi: 10.1007/s11301-019-00175-4.
35. W. I. Nyabakora, “Earnings management in public companies: a bibliometric review,” SN Bus. Econ., vol. 3, no. 9, 2023, doi: 10.1007/s43546-023-00546-w.
36. P. K. Priyan, W. I. Nyabakora, and G. Rwezimula, “A Bibliometric Review of the Knowledge Base on Financial Inclusion,” SN Bus. Econ., pp. 1–21, 2023, doi: 10.1177/09722629221140190.
37. N. J. Van Eck and L. Waltman, “Software survey: VOSviewer, a computer program for bibliometric mapping,” Scientometrics, vol. 84, no. 2, pp. 523–538, 2010, doi: 10.1007/s11192-009-0146-3.
38. W. I. Nyabakora, “Virtual Environments’ Knowledge Base: A Bibliometric Analysis,” Sci. Vis., vol. 15, no. 4, pp. 140–158, 2023, doi: 10.26583/sv.15.4.11.
39. D. Moher, A. Liberati, J. Tetzlaff, and D. G. Altman, “Academia and Clinic Annals of Internal Medicine Preferred Reporting Items for Systematic Reviews and Meta-Analyses :,” Ann. Intern. Med., vol. 151, no. 4, pp. 264–269, 2009.
40. P. Mongeon and A. Paul-Hus, “The journal coverage of Web of Science, and Scopus: A comparative analysis,” Scientometrics, vol. 126, no. 6, pp. 5113–5142, 2016, doi: 10.1007/s11192-021-03948-5.
41. P. Hallinger and J. Kovacevic, “A Bibliometric Review of Research on Educational Administration: Science Mapping the Literature, 1960 to 2018,” Rev. Educ. Res., vol. 89, no. 3, pp. 335–369, 2019, doi: 10.3102/0034654319830380.
42. E. Archambault, D. Campbell, Y. Gingras, and V. Lariviere, “Comparing bibliometric statistics obtained from the web of science and Scopus,” J. Am. Soc. Inf. Sci. Technol., vol. 60, no. 7, pp. 1320–1326, 2009, doi: 10.1002/asi.21062.
43. N. J. Van Eck and L. Waltman, “Citation-based clustering of publications using CitNetExplorer and VOSviewer,” Scientometrics, vol. 111, no. 2, pp. 1053–1070, 2017, doi: 10.1007/s11192-017-2300-7.
44. L. F. Agramunt, J. M. Berbel-Pineda, M. M. Capobianco-Uriarte, and M. P. Casado-Belmonte, “Review on the Relationship of Absorptive Capacity with Interorganizational Networks and the Internationalization Process,” Complexity, vol. 2020, 2020, doi: 10.1155/2020/7604579.
45. J. Wolfartsberger, “Analyzing the potential of Virtual Reality for engineering design review,” Autom. Constr., vol. 104, no. November 2018, pp. 27–37, 2019, doi: 10.1016/j.autcon.2019.03.018.
46. M. Lankes, J. Hagler, G. Kostov, and J. Diephuis, “Invisible walls: Co-presence in a co-located augmented virtuality installation,” CHI Play 2017 - Proc. Annu. Symp. Comput. Interact. Play, pp. 553–560, 2017, doi: 10.1145/3116595.3116609.
47. L. Vagner, K. Valaskova, P. Durana, and G. Lazaroiu, “Earnings management: A bibliometric analysis,” Econ. Sociol., vol. 14, no. 1, pp. 249–262, 2021, doi: 10.14254/2071-789X.2021/14-1/16.
48. X. T. R. Kong, H. Luo, G. Q. Huang, and X. Yang, “Industrial wearable system: the human-centric empowering technology in Industry 4.0,” J. Intell. Manuf., vol. 30, no. 8, pp. 2853–2869, 2018, doi: 10.1007/s10845-018-1416-9.
49. H. S. Kang et al., “Smart manufacturing: Past research, present findings, and future directions,” Int. J. Precis. Eng. Manuf. - Green Technol., vol. 3, no. 1, pp. 111–128, 2016, doi: 10.1007/s40684-016-0015-5.
50. R. Y. Zhong, X. Xu, E. Klotz, and S. T. Newman, “Intelligent Manufacturing in the Context of Industry 4.0: A Review,” Engineering, vol. 3, no. 5, pp. 616–630, 2017, doi: 10.1016/J.ENG.2017.05.015.
51. S. K. Ong, M. L. Yuan, and A. Y. C. Nee, “Augmented reality applications in manufacturing: A survey,” Int. J. Prod. Res., vol. 46, no. 10, pp. 2707–2742, 2008, doi: 10.1080/00207540601064773.
52. J. M. Davila Delgado, L. Oyedele, P. Demian, and T. Beach, “A research agenda for augmented and virtual reality in architecture, engineering and construction,” Adv. Eng. Informatics, vol. 45, no. May, p. 101122, 2020, doi: 10.1016/j.aei.2020.101122.
53. F. Zorriassatine, C. Wykes, R. Parkin, and N. Gindy, “A survey of virtual prototyping techniques for mechanical product development,” Proc. Inst. Mech. Eng. Part B J. Eng. Manuf., vol. 217, no. 4, pp. 513–530, 2003, doi: 10.1243/095440503321628189.
54. A. Syberfeldt, O. Danielsson, and P. Gustavsson, “Augmented Reality Smart Glasses in the Smart Factory: Product Evaluation Guidelines and Review of Available Products,” IEEE Access, vol. 5, pp. 9118–9130, 2017, doi: 10.1109/ACCESS.2017.2703952.
55. X. F. Liu, M. R. Shahriar, S. M. N. Al Sunny, M. C. Leu, and L. Hu, “Cyber-physical manufacturing cloud: Architecture, virtualization, communication, and testbed,” J. Manuf. Syst., vol. 43, no. November 2018, pp. 352–364, 2017, doi: 10.1016/j.jmsy.2017.04.004.
56. S. P. Nerur, A. A. Rasheed, and V. Natarajan, “The intellectual structure of the strategic management field: An author co-citation analysis,” Strateg. Manag. J., vol. 29, no. 3, pp. 319–336, 2008, doi: 10.1002/smj.659.
57. P. Jacso, “The pros and cons of computing the h-index using Web of Science,” Online Inf. Rev., vol. 32, no. 5, pp. 673–688, 2008, doi: 10.1108/14684520810914043.
58. M. del P. Casado-Belmonte, M. de las M. Capobianco-Uriarte, R. Martinez-Alonso, and M. J. Martinez-Romero, Delineating the Path of Family Firm Innovation: Mapping the Scientific Structure, vol. 15, no. 8. Springer Berlin Heidelberg, 2021. doi: 10.1007/s11846-021-00442-3.
59. V. Tiberius, H. Schwarzer, and S. Roig-Dobon, “Radical innovations: Between established knowledge and future research opportunities,” J. Innov. Knowl., vol. 6, no. 3, pp. 145–153, 2020, doi: 10.1016/j.jik.2020.09.001.