The new federal state educational standards of higher professional
education, introduced in Russian universities, transform the concept of
teaching subject-methodological disciplines [1,2]. These changes imply more
independent work for students and for teachers - the search and implementation
of new effective educational technologies in the educational process.
3D printing technologies have been known for almost 40 years. In recent
years, the use of such modern technologies plays an increasingly important role
in business, in everyday life, and in the world of education, significantly
improving the quality of learning, improving the perception of educational
material [3,4,5,6].
In modern biology, 3D technology has found a wide range of applications.
One of the many practical applications of CPS is interactive exhibits in
museums [7]. Despite the development of this technology, its impact on
education is relatively less due to the lack of necessary knowledge among both
students and teachers [8]. But currently there is a significant increase in the
use of three-dimensional modeling and printing in educational institutions,
where these technologies are excellent assistants in organizing the educational
process [9,10]. 3D printing technologies have the potential to
inprove
both science, technology, engineering and
mathematics (STEM), as well as professional and technical (STEM) education, as
well as to bridge the two educational fields and provide opportunities for
cross-curriculum collaboration [6]. This applies especially to the study of
human and animal anatomy. Therefore, nowadays the teachers of these disciplines
are faced with the task of significant transformation of the educational
process; the tasks of activation of students’ cognitive interest, namely,
stimulation of their independent cognitive activity are put in the foreground.
Thus, the teaching of comparative anatomy of animals requires
improvement of the technology of teaching students and solving problems to
develop their thinking and creative potential, self-organisation
in the acquisition of knowledge. And it is especially important to
maximise
the use of the opportunities of practice-oriented
education, which includes: active methods of acquiring and mastering knowledge;
motivated support of educational activities; support for freedom of scientific
inquiry; analysis of personal experience; strengthening social integration in
the educational process.
3D technologies can provide significant assistance in solving these
tasks.
Three-dimensional modelling is the construction of a virtual model of an
object in three-dimensional space. This process conveys the shape, appearance
of the model and other parameters as accurately as possible.
When studying the course of comparative anatomy of animals, it is not
often necessary to conduct anatomical studies and use the dissection method in
the classroom, due to the lack of sufficient zoological anatomical material and
limited classroom time, therefore, 3D models have an advantage. Working with 3D
models is much easier, as you can examine any anatomical organ in detail from
all sides, even the smallest, simply by zooming in on the object. Files with 3D
models can be sent, posted on an educational portal and discussed remotely.
With 3D printers becoming more affordable, educators have more
opportunities to use these technologies in their labs, making their research
more interesting and
fullfilling.
The process of three-dimensional modelling of anatomical structures
implies a good knowledge of anatomy, understanding of the spatial
organisation,
and topography of individual organs.
Mastering the comparative anatomy of animals is more successful if students
actively participate in research work, with special emphasis placed on the
features of the evolution and morphology of individual organs and systems.
Here, the project method allows students to create reality, form and develop a
learning situation.
One of the main issues in the study of the musculoskeletal system is the
structure of the axial skeleton of vertebrates and its development in
phylogenesis.
The spine is the segmented biomechanical basis of the locomotor
apparatus and the entire body of any vertebrate animal; its structural unit is
the vertebra. The vertebral bodies of representatives of different groups of
animals are very diverse in shape. For example, in cyclostomes, the function of
the axial skeleton is performed by the notochord, vertebral bodies are absent,
and only the rudiments of the upper arches are present. In cartilaginous fish,
vertebral bodies are formed as a result of the penetration of
skeletogenic
mesenchyme cells into the fibrous membrane of
the notochord, they cause its cartilage. These vertebrae are
amphicoelous
in shape; the body of such vertebrae has the
appearance of a short cylinder, concave at both ends.
In most modern bony fish, the vertebral bodies are formed as dermal or
superimposed bones; they remain
amphicoelous
in shape
and are connected through the remainder of the notochord, which is surrounded
by an elastic connective tissue membrane.
Modern amphibians have two types of vertebrae. In representatives of
tailless amphibians, vertebral bodies develop from the base of the upper arch,
procoelous
vertebrae are formed, intervertebral cartilage
develops between the vertebrae, displacing the notochord, and the bodies of
these vertebrae are convex posteriorly. In tailed and legless amphibians, the
vertebral bodies form a thin bony cylinder that arises without a cartilaginous
precursor (as in bony fish). In higher tailed amphibians,
opisthocoelous
vertebrae are formed; between the vertebrae there is also intervertebral
cartilage; the bodies of these vertebrae are convex in front and concave in
back. In reptiles, as well as in higher tailless amphibians, the vertebrae are
procoelous.
The vertebral bodies of birds acquire a complex
heterocoelous
or saddle-shaped shape. Mammalian
vertebrae have flat intervertebral discs that consist mainly of fibrous
cartilage, similar to
platycolic
vertebrae.
Despite the information available in numerous educational literature on
the structure of the animal skeleton, the functional, biomechanical and
evolutionary transformation of the spine has been much less studied than the
structure of the limbs. This can probably be explained by its position deep in
the animal’s body and its structure of a large number of short bones -
vertebrae.
In the process of studying the axial skeleton of animals, students
encounter some difficulties in creating a three-dimensional visual image, a
spatial representation of the anatomy of different shaped types of vertebrae.
Therefore, the goal of the project work is to create a collection of
different types of animal vertebrae using modern 3D modelling and printing
technologies.
In the project work, the freely available professional program Blender
was used to create three-dimensional models of five different types of animal
vertebrae [11]. This program allows you to use different types and techniques
of modelling, which makes it possible to develop more accurate models.
UltiMaker
Cura
software was used to
prepare models for printing. After moving the file to the editor (slicer) and
some preparation, the program itself “slices” the model into layers, places
supports for overhanging elements, and calculates the time. Slicer settings
play one of the main roles in 3D printing. They determine the printing time,
strength and appearance of the finished product [2,3,11]. The range of settings
variation depends on the required properties of the finished product, the type
of plastic and the functionality of the printer. There are also no completely
universal settings. All settings may vary from model to model, even when
printing with the same type of plastic on the same printer. The main parameters
that we paid attention to first of all were table temperature, nozzle
(printing) temperature, layer height, wall thickness, bottom (lid) thickness,
printing speed, and filling.
So the temperature of the table ensures the adhesion of the first layer
of plastic to the table itself, which prevents the printed product from moving
during the printing process. A table temperature that is too low does not
provide sufficient adhesion, while a table temperature that is too high softens
the plastic so much that it deforms from the load from above. In our case, the
table temperature varied between 60-65℃.
The nozzle temperature determines the operating temperature of the
supplied filament. Correctly selected temperature allows you to avoid possible
artefacts during printing. Often, plastic manufacturers indicate the
recommended printing temperature
oftheir
plastic, but
in any case, each type of plastic has its own range. In our case, the optimal
temperature, depending on the conditions, was 205-210℃.
The layer height determines the height of the plastic layer, the number
of layers in the model, the printing time (more layers - longer printing) and,
in cases of complex shapes, the detailing of the finished product. Through
trial and error, it was discovered that a layer height greater than the nozzle
diameter leads to a significant deterioration in print quality. For us, the
optimal steel height is 0.1-0.2 mm.
Wall thickness allows you to adjust the thickness of the walls in the
printed product. Most often it is based on the diameter of the nozzle (a
thickness of 0.8 mm means two layers of wall with a nozzle diameter of 0.4 mm).
In this setting, we most often left the standard value (0.4 mm), but for some
models where greater reliability was needed, we set the value to 0.8 mm or
more.
The thickness of the bottom (lid) allows you to adjust the height of the
first and last layers, printing speed, etc. Separate from the general model.
This allows you to change the printing pattern to save time or change some
properties of the product. Most often, this parameter did not exceed 4 layers
for the bottom and 1 for the lid.
Print speed controls the speed of filament flow, the speed of movement
of the print head over the
workpiece
and, directly,
the printing time. In addition to time, it affects the strength of the finished
product (lower speed - slower flow - greater adhesion between layers). For us,
the optimal speed was 40 mm/s.
Infill plays a huge role in strength, weight, cost and printing time.
Since completely filling the model is very time-consuming and
resource-intensive, the product is often printed hollow, but with stiffening
ribs. This parameter allows you to configure the pattern of stiffness lines,
their density and location in the product.
Direct printing was carried out on a ZENIT printer, model ZENIT DUO.
This printer belongs to the so-called FDM (Fused Deposition Modeling), all
devices of this type are quite simple to operate and do not require
specialised
training [11]. Thermoplastic was used as a
printing material, in the form of a spool of thread, black and white.
The development of the model of each type of vertebra took place in four
stages:
1) development of a 3D model of the future vertebra;
2) preparing it in a special program for 3D printing;
3) actual printing on a 3D printer;
4) processing of the printed part.
Biology uses a huge variety of visual teaching aids: tables, diagrams,
models and, of course, natural objects. These learning tools make classes more
interesting, facilitate understanding and assimilation of material, attract
interest, and develop thinking and memory. But modern students prefer, when
preparing for classes, to use various kinds of information and communication
technologies, including 3D technology products, for example, the electronic
anatomical atlas “Pirogov” that we have at our
disposal. With the introduction of digital technologies into the learning
process, teachers also need to use a wide variety of forms and methods of
presenting educational material [12].
Three-dimensional modelling is an effective way to study individual
organs and systems in animal anatomy. Modelling is not used directly in the
educational process, when studying the comparative anatomy of animals; it has
received the greatest interest in the educational, research and project
activities of students.
The Department of Biology and Biological Education of Omsk State
Pedagogical University has quite a variety of visual aids, models on the
comparative anatomy of animals, and there are osteological sets of natural
vertebrae of five different types:
amphicoelous,
procoelous,
opisthocoelous,
heterocoelous
and
platycoelous.
But the vertebrae are small and in a fixed state (glued into a box), which
complicates their detailed study.
Therefore, as part of the students’ project work, it was decided that
the students would independently develop 3D models of different types of
vertebrae and print them on a 3D printer.
But this was preceded by a lot of work. In the
Technopark
of Universal Pedagogical Competencies of Omsk State Pedagogical University a
master class was held for university teachers on the basics of 3D modelling and
3D printing, where we studied the basic principles of model construction,
stages and methods of working with a 3D printer. Then a similar event was held
for students, where 3rd year students majoring in
bioecology
had the idea of creating a collection of different types of
animal vertebrae. Work on the project began with studying theoretical material
about 3D printers, their types, printing materials and their features were
studied. The project team members learned to work in programs for creating
models for printing, learned to prepare models for 3D printing in programs
designed to work with three-dimensional objects, and create simple
three-dimensional models (Fig. 1 - 4).
Fig.
1. Working in Blender to create a model of an
amphicoelous
vertebra of a fish
Fig.
2. Working in Blender to create a model of an amphibian
procoelus
vertebra
Fig.
3. Working in Blender to create a model of a
heterocoelous
vertebra of a bird
Fig. 4. Working in Blender to create a model of the
platycelium
vertebra of a mammal
We learned to work with an FDM printer, its auxiliary parts and
software. This is how the slicer program allows you to
customise
the parameters of the printed model. Printing is done by feeding filament onto
the printing surface. The main part of the printer consists of the guides and
the extruder, which consists of a hot-end, a heating block and a nozzle.
Printing occurs at temperatures up to 70°C. After the part has cooled, it can
be removed. The finished model still has auxiliary supports and an uneven
surface [13].
The supports are simply removed by hand while the part is still warm. In
thin places it is better to use cutting tools, such as a stationery knife. The
final treatment of the part was carried out with a solvent (dichloromethane)
using a brush. The method of coating with a solvent in a “bath” did not suit
us, since the part had many thin elements that began to change the geometry
before the main part took on an acceptable appearance. Solvent bath dipping was
abandoned due to the fact that the solvent flowed and remained in hard-to-reach
places for too long, which also greatly deteriorated the appearance of the part
[13].
Members of the project group simultaneously studied the anatomical
features and morphometric characteristics of
amphicoelous,
opisthocoelous,
procoelous,
heterocoelous
and
platycoelous
vertebrae of animals. We found out that vertebral bodies come in different
shapes, they may have additional processes. The shape of the articular surfaces
of different types of vertebrae changes due to the animals’ need for body
mobility.
After a lot of preparatory work, we began the actual implementation of
the project, 3D modelling and printing.
There are certain requirements for manufactured models: proportionality,
information content, sketchiness, low
labour
intensity
[7]. Based on these requirements, the morphology of future vertebral models of
different classes of animals was presented (Fig. 5).
Fig. 5. The process of creating a scaled model of an
amphicoelous
vertebra using FDM printing
The printed vertebral models are good scaled copies that accurately
convey the complex anatomy, spatial structure of each type of vertebra and
allow for detailed study.
In the process of working on the project, students studied the axial
skeleton more qualitatively and identified the main
morphophysiological
adaptations in a number of vertebrates during the transition from an aquatic
lifestyle to an active terrestrial one. During the work on the project, the
capabilities of 3D modelling and printing technologies of anatomical objects
were studied. Models of 5 different types of vertebrae were made, which are
used in the study of the axial skeleton of vertebrates in the discipline of
comparative animal anatomy. The manufactured vertebrae are scaled replicas of
natural animal vertebrae. The defects present on them can be easily eliminated
by subsequent processing.
Work on the project contributed to the activation of students’ cognitive
activity and the ability to work in a group. The creation of three-dimensional
models of different types of vertebrae contributed to the development of
abstract thinking and the development of skills in working in the information
space. This kind of creative work creates a good emotional atmosphere,
increases motivation for learning and the level of self-esteem, and
significantly complements the process of studying comparative anatomy of
animals [14].
Project activities contribute to the long-term growth of future
biologists and biology teachers, increasing the motivation of students to
engage in scientific work and the formation of their subsequent scientific
connection with other disciplines. The results of the work were reported by
students at two conferences of Omsk State Pedagogical University: IV
All-Russian student scientific and practical conference “Digitalization of
education: theory and practice” and student scientific and practical conference
“Youth. Natural Sciences and Education".
Interim results of the project were published in the journal Ratio et
Natura. 2023. No. 1 (7), the results of all project work are presented in the
final qualifying work “The use of additive technologies to study the
morphological adaptations of vertebrates.”
But despite the high pace of development and integration of information
technologies, 3D technologies cannot yet fully compete with natural objects.
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