When
we talk about the Volgograd region and its landmarks, we should understand that
the memorial complex "Mamayev Kurgan" is the most famous for people. The
museum "Old Sarepta" is the second well-known place. But the history
of the region is much richer. However, few non-specialists are familiar with it
and its landmarks. One of these unique sites is the Vodyansk settlement. Many
historians assume that this is the Golden Horde city of Beldjamen (for example,
[1, 2]). This is one of the archeological monuments of federal significance in
the Volgograd region. Adopted for state protection by the Decree of the Council
of Ministers of the RSFSR No. 624 dated December 4, 1974. The Vodyansky
settlement is located near the town of Dubovka, Volgograd Region, and is one of
the most interesting monuments of the Golden Horde in the Lower Volga region.
The
history of the study of the Vodyansky settlement dates back to the 80s. XIX
century. You can learn more about it in [3]. Since 1989, the Volga-Akhtuba
archaeological expedition has been working annually at the Vodyansky
settlement.
Particular
interest in this settlement is due to the fact that, on the one hand, materials
of two cultural traditions of the XIV century - Russian and Central Asian, are
well represented here, and on the other hand, the almost century-old history of
this city reflects various stages of development of the Golden Horde state from
its inception to decline [4].
Despite
the fact that many periods of the history of the Vodyansky settlement are
already quite clear, every year, during the excavations it is possible to find
new interesting objects, burial and economic complexes, which allow not only to
clarify, but to open new pages in the history of the city, material culture and
occupations of its inhabitants [5]. Nevertheless, there is practically no
chance of physical preservation of this historical monument due to the annual
coastal landslides (the change in the coastline is shown in Figure 1 [6]).
Thanks to archaeological expeditions, it is possible to obtain information
about at least a part of the entire volume of medieval residential and economic
structures, to preserve what is possible. Therefore, we would like to draw
attention to the historical and cultural heritage of the region with the help
of a virtual reconstruction of the architectural objects of the Vodyansky
settlement. Perhaps, thanks to our project, there will be opportunities for
financial support for the study, preservation, and rescue excavations at the
Vodyansky settlement from the funds of state and non-state scientific funds.
Figure
1. Plan of the coastal part of the Vodyansky settlement
This
article presents some of the results of the project "Development of the
methodology for virtual 3D reconstruction of historical objects", carried
out in the laboratory of spatial data analysis, reconstruction and modeling.
Educational activity was chosen as one of the goals of the ongoing research.
Another task relates to the technical aspects of the project. This is the
development of an application for archaeologists, which does not require special
IT knowledge from the user. Nevertheless it should allow to build high-quality
visualization based on a certain set of typical models and materials, and it
should take into account some general architectural principles. For example,
during excavations the foundation of a residential building was found. A
specialist can determine the size of the dwelling, the material of the walls
and other details from the find. Wet assume that our application will help to
create a three-dimensional model of a house based on a set of shapes, materials
and textures characteristic of the area, the historical period, the culture
under study. This would help novice researchers to roughly imagine the object
of study, and perhaps help with further excavations. This would facilitate the
teaching process for the mentors of students group.
Here
is the virtual reconstruction’s result of the cathedral mosque of the Vodyansky
settlement. This researching serves the starting point for finding work methods
for detailing the landscape, modeling various courtyard buildings with the changeable
materials for their shading.
Virtual
reconstruction projects based on three-dimensional technologies can perform
various tasks [7]. These are the following
•
virtual reconstruction of lost cultural monuments based on historical
documents;
•
modeling of existing cultural monuments with the possibility of their virtual
visit;
•
creation of a cartographic area with corresponding historical settlements;
•
virtual reconstruction of historical events using three-dimensional characters
(military operations, migrations, religious rituals, etc.);
•
reconstruction of lost interior items and digitization of antiques to create
thematic multimedia applications, as well as to create a single electronic
library.
Thus,
the use of virtual reconstruction allows to obtain new scientific data based on
reliable historical information and presented using modern information
technologies.
Digital
modeling of archaeological and architectural monuments in their current state
and reconstruction of their intended appearance in the past are recognized not
only as a way of visualizing the genesis of a historical place to the public,
but also as an effective research tool. Search for historical sources, their
proper analysis, and interdisciplinary relationship between technological
disciplines and humanities are fundamental for obtaining reliable hypothetical
reconstructions [8].
By
visualizing archaeological sites and excavations (existing, reconstructed or
proposed), users can not only get to know them, but also view the elements of
the objects presented from different points of view. In general, reconstruction
allows you to interpret, analyze and understand the complexity of the object
[9]. So, using the example of the Vodyansky settlement mosque, we faced with
many questions that were not present before the virtual reconstruction started.
What materials were used for windows and roofs? What was the interior of the
dwellings? All these questions arise when you make a proper work plan.
Virtual
reconstructions display things in three-dimensional space and therefore users
can imagine that they are moved to another century. A lot of details, such as
decorative elements of the interior, the number of steps, the scale and
neatness of dwellings, plants, animals, household items, etc. help to
complement the illusion. The authenticity of these little things is of
particular importance in virtual reconstructions. A special approach is
required for objects or buildings that have not been preserved in their
original form at all, or have been preserved in part. In cases when there is no
exact information about the forms of the missing parts of the object, the exterior
elements are restored on the basis of historical documents and descriptions, or
on the basis of accepted art and architectural traditions and techniques. We
think it would be interesting to provide the possibility of special marking of
existing (or reliably described) parts, probable and conditional for such
models. So, for greater clarity, boats and carts, doors and roofs were used in
the layout of the mosque. It is clear that wooden structures have not survived
to this day. But there is a lot of evidence of developed fishing in the
settlement, so it was logical to place the conventional image of the boat in a
virtual reconstruction for greater realism. In addition, if there are several
reasonable hypotheses regarding the appearance of the object, the 3D model
allows to make several variations of the scene.
This
flexibility relies on an important advantage of virtual reconstructions: they
are cheaper than physical reconstructions. They can also be completed in a much
shorter time frame. Accessibility and mobility are other important features of
virtual models: they can be available for view in one or more places, such as
in a museum, university or research center, or they can be published on the
Internet. In addition, the models can be adapted for 3D printing. Obviously,
virtual spaces containing reconstructed monuments can be used not only for
tourism, scientific and educational and other public presentations, but they
are excellent materials for scientific research and training of specialists in
this field.
There
are many examples of the use of computer technologies related to
three-dimensional modeling of monuments. There are both domestic (russian) [10]
and foreign [11] collections of works which represent interesting approaches to
virtualization and analysis of the programs used for the convenience of their
use for historical reconstructions. One of the possible options for the visual
presentation of the results of large-scale historical and theoretical studies
of the architectural heritage of the region is given in [12].
The
most ambitious reconstruction projects in the open access today are the
international project-gallery of virtual reconstructions of the historical and
cultural heritage "Vizerra" (http://vizerra.com) and the joint
Russian-German project "Reconstruction of the Moscow Kremlin" (http://www.kreml.ru) [13].
A
high level of reliability is a significant feature of such projects. This means
that all important objects in the virtual space look exactly the same as do in
reality (in case of non-existent objects, as they did). In the case of modeling
of ruined objects it often happens that the actual information is not enough
for visualization. Then, to ensure the accuracy of reconstructing, it is
necessary to work in close cooperation with historians, archaeologists, museum
staff and other specialists in the subject area. The scenes obtained this way can
be used as a basis for scientific research due to the high level of
authenticity.
Speaking
about the study of the current work, we can argue that there is no precedent of
a 3D computer reconstruction of the archaeological sites of the Vodyansky
settlement. Therefore, the project was started with the cathedral mosque which
is the largest and most studied building of the settlement. Already existing
successful experience of creating a mosque mockup by I.Y. Lapshina and A.A.
Skorobogatov played an important role in the choice of this object. The model
of the mosque is being displayed in the Volgograd Regional Museum of Local Lore
(see fig. 2).
Figure
2. The mockup of the cathedral mosque in the regional museum of local lore
(Photo provided by Kiyashko Ya. A.)
Figure
3 shows a view of the Vodyansky settlement in June 2020. This area is protected
and it is a tourist landmark. But, as you can see from the photo this section
of the steppe doesn’t look like a historical monument at all. All archaeological
objects lie at a depth of about 0.5 m or lower. A virtual reconstruction and
preservation of the historical heritage is actually needed. The 3D model of the
mosque could be placed on display in a museum, in information booklets for
tourists, for example, as shown in Figure 4. At the same time, the model is
presented on a virtual map in its historical location and with landscape
preserved in general terms. This helps to vividly imagine the view that no
longer exists.
Figure
3. View of the Vodyansky settlement, 2020
Figure
4. Virtual reconstruction of the mosque of the Vodyansky settlement
The
central object of the virtual reconstruction of the Vodyansky settlement is the
cathedral mosque, discovered during excavations in 1971-1973. Presumably, the
mosque was built in the second half of the XIV century and was destroyed during
Timur's campaigns against the Golden Horde about 1391-1395. Thus, the object was
only partially preserved, and its reconstruction has a probabilistic nature. The
first step of modeling was to collect reliable data. The main sources are the
article-report on the excavations of V.L.Yegorov and Fedorov-Davydov G.A. [14],
as well as materials from the article by L.M. Noskova [15], and exhibits
of the Volgograd Museum of Local Lore.
According
to archaeological data, the following reliable features of the modeling object
can be distinguished. We will cite mainly those that relate to the appearance
of the mosque or serve as the basis for conclusions about the external
features.
1.
Location and dimensions. The mosque was a
rectangular basilica with a base of 26 by 35 meters, stretched from north to south,
oriented by the mihrab to the southeast. There is a building plan
in
[14].
2.
Wall materials. The main part of the walls
was built of fine torn stone on clay mortar. The inside of the mosque was
covered with white plaster, outside the north and east walls were plastered (at
least traces of plaster and clay on other walls are not recorded in the
sources). In the eastern wall, closer to the northeastern corner, part of the
masonry is replaced by brick.
3.
Internal organization. In the south wall
there was a mihrab, made of halves of bricks and faced with white plaster. The
plan clearly shows a rectangular area in front of the mihrab, which was
separated from the rest of the space by a balustrade with columns resting on
stone bases.
4.
Portal. The entrance located on the north
side. It was decorated with two pylons (100 cm wide from west to east), the
space between them was 300 cm. The total width of the portal was 500 cm. The
width of the doorway was 132 cm. In the doorway there was a threshold made of
three hewn stones. The entrance location was not central. This is clearly
followed from the plan.
5.
Minaret. In the north-eastern corner of
the building, a rectangular masonry (500 x 420 cm) of the minaret base was
found. It was made from large stone slabs. Above the plinth, obviously, there
was a round trunk of the minaret, made of burnt bricks,which had an arc-shaped
rib. . Since bricks of two radii of curvature were found during the
excavations, it is likely that the lower part was wider than the upper one. The
surface of the minaret was decorated with tiles with turquoise glaze. The tiles
were alternated with ganch inserts with inscriptions and patterns imprinted on
them. Stamps are divided into four types (see Fig. 5, bottom row from left to
right):
a.
a character similar to an
Arabic letter,
b.
the names Allah and Muhammad,
written in Kufi handwriting,
c.
incomprehensible inscription in Arabic,
d.
dot squared.
Only
the foundation and walls to a height within a meter from the mainland were
preserved by the time of the excavations. Thus, the reconstruction of the
complete exterior of the mosque has probabilistic nature and is based on the
general principles of the monumental cult architecture of the Golden Horde of
the XIV century.
Figure 5. Imprints on ganch tiles and the type of
texture obtained on their basis for the decor of the balcony of the minaret
As
noted by Zelevinskaya E.D. [16, 17], the canons of the Asia Minor mosques of
the Seljuk period had influenced the architectural traditions of the Golden Horde.
This led to the widespread occurrence of basilica-type premises, which can be
easily traced in most of the foundations found. It should also be assumed that
other elements were borrowed, such as a flat or gable roof, the possible
presence of a small dome above the pre-shrine part, and the structure of a
portal. This hypothesis is fully confirmed, for example, by the mosque of Khan
Uzbek in the Old Crimea (Solkhat).
The
basis for the construction of a model of a mosque at the Vodyansky settlement
was the excavation plan of 1971-1973 [14]. As noted in this work, and which is
clearly visible on the plan, certain miscalculations were made during the
laying the foundation. They mainly concerned the position and length of the
western wall. However, these features were not taken into account in modeling,
since construction errors were corrected and did not affect the appearance of
the mosque. Another note regarding reliable data relates to the portal. The
report [14] describes two stages of the portal functioning. On the first, it
had two pylons and, apparently, looked like it was typical for Seljuk mosques
of that period: it had an aivan construction and was richly decorated.
Fragments of decor were found and represent stone tiles with blue glaze, with
white underglaze plant patterns and inscriptions, elements of overglaze
painting [15]. Fragments of the facing are kept in the Volgograd Museum of
Local Lore [18].
At
the second stage of the portal's functioning, the eastern pylon was destroyed
(or dismantled), while the western one remained standing. Since the authors of
this article did not find any mentions of other portals with one pylon, the
symmetrical version of the first stage was chosen for modeling.
Other
assumptions relate to the part of the mosque that has not preserved. They
appeal to the traditional forms of monumental architecture of that period, and they
are described above in the previous section.
In
the process of creating a virtual reconstruction of the mosque, the contour of
the walls was built according to the excavation plan. As reference points for
the heights of the main building of the mosque and the minaret, the mosque of
Khan Uzbek in the old Crimea and the minarets of the Bolgar (for example,
[19-21]) are used. The walls of the mosque are equipped with window openings.
The location of the openings was chosen conventionally in such a way that the
window would fall into the gap between the columns and ensure the unhindered
penetration of light inside. Since there is no mention of the use of clay tiles
or any durable roof covering material at the excavation site, it is generally
assumed that a wood equivalent was used.
For
texturing the main part of the complex, scanned three-dimensional PBR materials
from open sources were used. The decorative facing of the minaret was created
on the basis of photographs of four types of ganch stamps and dividing patterns
(see Fig. 5). Since the minaret was completely destroyed, it is not established
reliably in what order these patterns followed each other and whether they
formed one wide belt or several.
Figure
6. Location of ganch inserts on the lower tier of the minaret, view of the
portal
Thus,
the work done on the virtual reconstruction of the mosque and its surrounding
buildings has given a certain groundwork, which can be used in the future for
the development of the application. We assume that it will function as an
add-on to the Blender 3D graphics package. This will allow the archaeologist to
place objects from a set of standard buildings models on the existing plan
already in the course of excavations. The main part of poor urban quarter
buildings were quite of the same type, so its models can be added to the scene
while specifying only the parameters of sizes and textures without additional
researching. Manors, a mosque and a bathhouse are unique structures, so it
will be possible to add a contour for them. Proper modeling of buildings of
this level as a rule needs more study, and it should be done in the 3D
laboratory. So, a 3D model of the landscape will be created with ready-made
"standard" buildings and contours of "unique" buildings
placed on it will become an additional result of archaeological expedition’s
work. This will greatly simplify the work on the general 3D reconstruction of
the Vodyansky settlement. The application can also be used to model settlements
of the Golden Horde that are close in time of existence and location to the one
under consideration.
To
establish a universal approach to modeling any square of the terrain that would
be suitable for archaeologists in field conditions we used "fast earth
modeling". To do this, we used the free addon blender-smd for Blender. It
allows to quickly transfer the terrain from the OSM map to a plane in the
Blender editor (the "OpenStreetMap" project is a joint creation and
free distribution of detailed maps of the whole world [22]). This plane will
act as the ground of the selected terrain square, which needs to be made more
detailed using standard Blender tools. To import a territory, you need to know the
coordinates of the imported area. To make the modeling process more accurate,
you need a satellite photo from a map, for example, a screenshot from Google
Earth.
This
is not the only approach to terrain modeling. For example, authors of [23] use
landscape design programs (L3DT, Terragen) to create a 3D landscape model based
on the available topographic data (maps, plans, schemes, images from space).
Here
is a description of recreating the landscape in the Blender editor. Import the
image in the same pop-up menu in the osm tab, select the import type as ‘image
overlay’ and click on the import button. The image will start loading, than it
will automatically be placed on the landscape as a material. We get the
following result (see Fig. 7).
Figure 6. Terrain model
Further, two strategies can be used. The
first one is useful when it is necessary to quickly show probable situations
during excavations. Then it is possible to place prepared objects (a house, a
well, part of a wall, etc.) on the already obtained relief. The second strategy
should be applied for proper modeling of the final version of the virtual
reconstruction. This means more clearly designing the steep terrain, adding
water, applying textures and environmental elements (grass, soil, etc). At this
stage, the process is not yet automated, work continues in this direction. As a
result of automation, the archaeologist will have to master the marking
mechanism (Fig. 8), add textures that are prepared in advance for this area and
only need to select the necessary ones from the list (approximately the same
result is shown in Figure 8), and add environmental elements (also from the
list of prepared ones, result in Figure 10). We plan to carry out the
automation according to the same principle as the "fast fur" function
was implemented in the Blender program.
Figure
7. Selecting vertex groups using a mask
Figure
8. Textures
Figure 9. Vegetation in one of the sectors
The presented example of working with OSM
maps demonstrates the widespread use of three-dimensional modeling technologies
in the reconstruction of the required landscape for historical visualization.
It’s characterized by a variety of approaches and tools, with different
technological complexities. In combination with the modeling of architectural
objects based on archaeological data, this approach allows to get a
visualization of a historical monument and its environment. The reliability of
the result is determined by the level of research not only of the object
itself, but also, in general, of the cultural and technological specifics of
the region in a given period of time. As practice has shown, the most
successful are projects created by interdisciplinary teams consisting of
historians, archaeologists and specialists related to computer technology. A virtual
three-dimensional reconstruction can be not only a spectacular way of
visualization, but also should act as a method of humanitarian research.
Therefore, there should be opportunities for 3D modeling by specialists in the
humanitarian sphere, and for this it is necessary to create some standards and
techniques for virtual three-dimensional reconstruction.
The
study was carried out with the financial support of the Ministry of Education
and Science of the Russian Federation within the framework of the scientific
project No. 0633-2020-0004 "Development of the method of virtual 3D reconstruction
of historical objects".
1.
Egorov
V.L. Historical geography of the Golden Horde of the XIII-XIV centuries.
Moscow, Nauka Publ, 1985. 243 p.
2.
Ilina
O.A. Vodyanskoe Gorodishche — Beldzhamen of Golden Horde — Russian Bezdezh.
Modern Problems of Science and Education. Surgery, 2009, vol. 6–3, pp. 39-43.
3.
Sukhorukova
E.P., Kiyashko A.V., Lapshin A.S., Myskov E.P. History of Vodyansky Settlement
Study. Ivzestia of the Volgograd State Pedagogical University, 2010, no. 8
(52), pp. 57-61.
4.
Lapshin
A.S. Issues of preservation and study of the Vodyansky settlement — the
monument of history, archeology and culture of the XIV century in the Lower
Volga region. Ivzestia of the Volgograd State Pedagogical University, 2017, no.
9 (122), pp. 168-172.
5.
Lapshin
A.S., Myskov E.P. Research on the Vodyansky settlement in 2011–2012. Volgograd;
Moscow, “Pero” Publ, 2013. 216 p.
6.
Myskov
E.P., Ilina O.A. Research on the Vodyansky settlement in 2011–2012. Vestnik
VolGU. Seriya 4, Istoriya. Regionovedenie. Mezhdunarodnye otnosheniya, 2018,
vol. 23, no. 3, pp. 220-221.
7.
Rumyantsev
M.V., Smolin A.A., Baryshev R.A., Rudov I.N., Pikov N.O. Virtual reconstruction
of historical and cultural heritage objects. Journal of Applied Informatics,
2011, no. 6 (36), pp. 62-77.
8.
Guidi
G., Micoli L., Gonizzi Barsanti S, Malik U. The CHT2 Project: Diachronic 3D
Reconstruction of Historic Sites. ISPRS - International Archives of the
Photogrammetry, Remote Sensing and Spatial Information Sciences, 2017, no. 08,
pp. 309-316. DOI: 10.5194/isprs-archives-XLII-2-W5-309-2017.
9.
H.
Schumann, W. Müller Visualisierung: Grundlagen und allgemeine methoden /
Springer-Verlag, 2013. P.370.
10.
Virtual
Reconstruction of Historical and Cultural Heritage in the Formats of Scientific
Research and Educational Process. Krasnoyarsk, Siberian Federal University,
2012. 196 p.
11.
Mixed
Reality and Gamification for Cultural Heritage/
Springer International Publishing, 2017, P. XVII+594,
DOI:
https://doi.org/10.1007/978-3-319-49607-8,
URL
https://link.springer.com/book/10.1007/978-3-319-49607-8
12.
Ievleva
O.T., Karpyuk T.A., Koshevoy A.I. The Visualization of Historical and
Theoretical Researches Architectural Heritage. Scientific Visualization, 2014,
vol. 6, no. 4, pp. 11-21.
13.
Khapaev
V.V., Batsura I.V. 3D computer reconstruction of the ancient and medieval city
of Tauric Chersonesos: experience, problems and prospects. Historical
Information Science, 2018, no. 4, pp. 39-56. DOI:
10.7256/2585-7797.2018.4.28489.
URL:
https://nbpublish.com/library_read_article.php?id=28489
14.
Yegorov
V.L., Fedorov-Davydov G.A. Study of the mosque on the Vodyansky settlement.
Medieval monuments of the Volga region. Moscow, Nauka Publ, 1976, pp. 108-167.
15.
Noskova
L.M. Mosaics and majolica of medieval cities of the Volga region. Medieval
monuments of the Volga region. Moscow, Nauka Publ, 1976, pp. 7-37.
16.
Zelevinskaya
E.D. Cult architecture of the Golden Horde: Origins and traditions. The Volga
River Region Archaeology, 2016, no. 2 (16), pp. 44-67.
17.
Zelevinskaya
E.D. Cult architecture of the Golden Horde: Origins and traditions. The Volga
River Region Archaeology, 2019, no. 2 (28), pp. 78-97.
18.
Golden
Horde. Volgograd Regional Museum of Local Lore. URL: https://vokm134.ru/arheologija/zolotaja-orda.
19.
Mechet
khana Uzbeka v Starom Krymu [Khan Uzbek Mosque in the Old Crimea]. Proekt
«Otkrytaya arkheologiya». URL: https://îòêðûòàÿàðõåîëîãèÿ.ðô/monuments/ìå÷åòü-õàíà-óçáåêà-â-ñòàðîì-êðûìó
.
20.
Small
Minaret. The great Bulgarian. Bulgarian State Historical and Architectural
Museum-Reserve. URL: http://www.bolgar.info/m_minaret.php.
21.
Cathedral
Mosque and Grand Minaret. The great Bulgarian. Bulgarian State Historical and
Architectural Museum-Reserve. URL: http://www.bolgar.info/s_mechet.php.
22.
OpenStreetMap.ru
URL:
https://openstreetmap.ru
23.
Nemtinov
V.A., Borisenko A.B., Nemtinova Y.V., Gorelov A.A., Tryufilkin S.V.
Implementation of technology for creating virtual spatial-temporal models of
urban development history. Scientific Visualization, 2018, vol. 10, no. 3, pp.
99-107. DOI:
10.26583/sv.10.3.07.