Научная визуализация

Scientific Visualization

Электронный журнал открытого доступа

Национальный Исследовательский Ядерный Университет "МИФИ"

      ISSN 2079-3537      

 
 
 
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             

Научная визуализация, 2022, том 14, номер 2, страницы 77 - 87, DOI: 10.26583/sv.14.2.07

Computer Modeling and Visualization of Accurate Terrain Shadows in Virtual Environment System

Авторы: P.Yu. Timokhin1, M.V. Mikhaylyuk2

Federal State Institution "Scientific Research Institute for System Analysis of the Russian Academy of Sciences" (SRISA)

1 ORCID: 0000-0002-0718-1436, webpismo@yahoo.de

2 ORCID: 0000-0002-7793-080X, mix@niisi.ras.ru

 

Аннотация

The paper considers the task of integrating dynamic terrain shadows into the VirSim virtual environment system developed at FSI SRISA RAS. Core technology of 3D terrain modeling and visualization, implemented in a subsystem of the VirSim complex, is described. The paper proposes a technology for expanding the functionality of light-shadow modeling stage in terms of constructing dynamic terrain shadows by means of GPU-accelerated ray casting. Proposed technology includes the stage of creating an accelerating local extrema map and the stage of constructing a screen map of terrain shadows. Developed solution was tested in the task of simulation of detailed observation of terrain areas from an orbital spacecraft. The obtained results can be applied in engineering of virtual environment systems, simulators, scientific visualization applications, virtual laboratories, etc.

 

Ключевые слова: computer graphics, visualization, terrain, height map, shadows, virtual environment system, GPU, real-time.